Nosferatu Royalty and Strohmann

Nosferatu bigcaps with titles. This well-rounded toolbox can adapt to different table positions and situations. The main vampires, Alonso Petrodon and Strohmann, both have dominate and +1 bleed, so they bleed really well with cards like Govern the Unaligned and Conditioning. The deck has enough titles to be a considerable political power and has access to decisive political actions like Parity Shift. The animalism package brings some amount of punching power.

The deck needs to carefully exploit the opportunities at the table and use the weak spots of the surrounding players. It cannot afford to waste its powerful cards because they are scarce. Similarly, it cannot rely on a single strategy because many cards will be dead if you play it that way. It will rarely be the best deck in anything, but it has few weak spots.


Deck Name: Nosferatu Royalty and Strohmann
Author: Aki Puolakka
Modifications: Petr Muller 

Crypt (12 cards; Capacity min=7 max=11 avg=9.)
1x Gustaphe Brunnelle            8 obf ANI DOM POT           Nosferatu:4
1x Josef von Bauren              11 cel ANI DEM OBF POT      Nosferatu:4
2x Baron Dieudonne               9 ANI OBF POT PRO           Nosferatu:4
3x Strohmann                     9 dom ANI OBF POT THA       Nosferatu antitribu:5
1x Benjamin Rose                 7 ani pot AUS OBF           Nosferatu:5
4x Alonso Petrodon               10 for tha ANI DOM OBF POT  Nosferatu:5

Library: 86 cards

Master (18 cards)
1x Fame
2x Information Highway
1x Labyrinth, The
1x Monastery of Shadows
1x Papillon
2x Vessel
6x Villein
2x Warsaw Station
1x Wash
1x Dreams of the Sphinx

Action (13 cards)
5x Govern the Unaligned
1x Army of Rats
1x SchreckNET
5x Deep Song
1x Abbot

Action Modifier (9 cards)
1x Elder Impersonation
2x Faceless Night
3x Lost in Crowds
3x Conditioning

Action Modifier/Combat (3 cards)
3x Swallowed by the Night

Political Action (7 cards)
3x Kine Resources Contested
1x Parity Shift
1x Political Stranglehold
1x Reins of Power
1x Banishment

Combat (15 cards)
3x Taste of Vitae
5x Aid from Bats
1x Canine Horde
6x Carrion Crows

Retainer (2 cards)
2x Raven Spy

Equipment (2 cards)
1x Kevlar Vest
1x Leather Jacket

Reaction (17 cards)
3x On the Qui Vive
4x Second Tradition: Domain
2x Sense the Savage Way
4x Cats' Guidance
4x Deflection

Amaranth: Deck Builder for Vampire the Eternal Struggle

TDWA Record


Bleed Big, Vote Big, Hit Big, So Many Oust Mechanisms! Never used Josef von Bauren, might change him for Dieudonne/Brunelle/Benjamin. Not sure about Army of Rats either; there seems to be always a “better” action to make. Currently, it’s a toolbox. It could be more bleedy or votery or combaty… So many options, very versatile base for a deck. Also, the whole crypt has really, really good abilities.


The deck should oust by a combination of bleeding and political actions. Both Alonso Petrodon and Strohmann have +1 bleed ability and dominate, and they can bleed with Govern the Unaligned and Conditioning. Additionally, Deep Song can be used for bleeding. Bleed pressure can also be increased by bouncing bleeds with Deflection.

The deck has enough votes to sometimes be a voting power by itself and usually is a significant table player. Several aggressive politics (KRC, Parity Shift, and Reins of Power) are available. Still, there is no other voting support other than the titles themselves, so you often need to strike deals.

The deck has two ways to deliver the payload: obfuscate package and combat. The deck can deliver painful hits in combat but cannot overpower dedicated combat decks, especially those with good combat defense (like fortitude). Combat should be mainly used to punish non-combat decks when they block. Consider not using precious stealth when you can punish the blocker in a fight: maybe next time, they will not even attempt to block. Also, Aid from Bats and Carrion Crows help get rid of pesky allies like legionnaires, nephandi, or Carlton van Wyk. The deck also plays Fame as another angle to deliver some pool damage.


The deck has a well-rounded defense package against pretty much everything, maybe except dedicated combat (especially one with aggravated damage). Bleeds can be bounced. The deck can get permanent intercept with Raven Spies and situational intercept with different animalism cards and Second Tradition (which notably cannot be played by Strohmann; more on that topic in the Risks section). Intercept needs to be used intelligently to stop problematic actions; the deck cannot afford to block everything. The combat package can be used to punish troublesome acting minions when intercepted, even to only make a statement about what can happen, to make the acting player think twice about attempting actions.

The deck does not have that much pool gain except for Villeins and Vessels, which also need to be used carefully because you can find your vampires without blood when not careful (especially when involved in any combat but the minimal one). Papillon really helps, and you should also take any opportunity to use Taste of Vitae to get some blood back when you manage to hit someone with bats and birds.

The deck has minimal combat defense in Kevlar Vest and Leather Jacket but cannot hold too long against dedicated combat decks (it has no S:CE cards). It can scare away some opportunistic combat decks with animalism combat, especially if the opponent does not maneuver too much.


In an ideal game, you will have Alonso out first, who will use his superior Dominate to accelerate other vampires with Govern the Unaligned. Ideally, the deck would like to have at least three vampires, which is only possible with the help of bloating (Villein and Govern the Unaligned). It is crucial to avoid severe pool loss at the start of the game; expensive masters like Papillon or Warsaw Station can wait until there is a reasonable pool buffer after Villeining vampires.

The deck will have significant political power on most tables, which it should exploit to avoid collateral damage and parasite others’ political actions. Ideally, the deck will have a vote lock.


The risks of the deck are mostly related to it being a deck with big capacity vampires. The deck does not carry too much acceleration, so weenie predators can make quite some damage in certain table seating/crypt combinations. Without multi-acting, it is almost necessary to have three vampires, and with aggressive prey, it can be hard to achieve that. Nosferatu can deal a reasonable amount of damage in combat but are pretty soft themselves - losing a bigcap vampire to a random fight hurts when you only have two or three.

The deck is somewhat sensitive to sequencing, as not all vampires can play all important cards. Notably, Strohmann is an antitribu, so he does not enable (and cannot be targeted by) some masters (Warsaw Station, Labyrinth) . Baron Dieudonne is a great vampire but does not have dominate. Some vampires cannot play Parity Shift or Second Traditions. It is essential to think about this when selecting vampires to influence to avoid navigating into a situation where some strong cards are just dead.

It is tempting to overextend at the start of the game. Attempting to influence three large vampires and playing several expensive masters can be pretty taxing without a sufficient pool buffer, exposing itself to a lunge.

It is essential to avoid wasting cards that can oust opponents; as a toolbox, the deck does not have that many cards of each individual purpose, so blindly bleeding with Conditioning into a bounce-capable opponent will likely waste that card.

Early Game

The first influenced vampire will depend on the position on the table and the availability of acceleration. Ideally, Alonso Petrodon is the first vampire to go out, but sometimes that will not be possible. It is usually preferable to bring out Alonso in the third round over a Gustaphe or Benjamin in the second one, especially when you have Govern the Unaligned. Still, it is better to have a Dieudonne or Strohmann in the third than an Alonso in the fourth (this is the worst case of being the first seed without acceleration). Read the signals about how the table will look and shape tactics according to that: sometimes you will rely on combat and other times on politics.

End Game

The deck likes to “ride the wave” rather than outgrind the opponents - if it is possible to get rid of wall decks before you end up in the three or even two-way, it is usually good to do so because you will not consistently outstealth them. The goal is to get into a three-player game in good shape (have good permanents, enough pool, enough blood): in that situation, your high-impact actions start to shine, and the deck can outpower other decks by taking advantage of their weaknesses. If possible, bring out a fourth vampire: action budget is the most scarce resource you have.


  • Dominate discipline master
  • Cut the deck down to 75-ish cards
  • Replace Josef van Bauren with someone better
  • Explore V5 card options